

Are you talking about Condemned 2 when you bring up framerate issues? Because SF4 ran flawlessly.

By the time the PC version comes out, the console versions will be discounted. I don't think it'll be a bad port, but I don't think it'll be better either. It ran on a compact version of Windows specifically designed for the game, and it ran on a set piece of hardware that may have had custom silicon for all we know (used a standard PC CPU and GPU though, AFAIK).

It didn't run on Windows XP in arcades per se. I'm sure other people hold out because they don't have the console that the game was originally released on or if they do have a console it was on, the console port had issues (framerate issues, wonky bugs, long load times, etc) that may not exist on the PC release." Well the console versions of SF4 are arcade perfect besides the extra content, the 360 version even added extra AA and maybe shadow mapping samples for all I know. Roushimsx said: " Diamond said: "I understand the reasons some people still prefer PC versions, but I guess I feel it gets extreme in cases of holding out on titles when there is only a glimmer of a hope of a PC version (like this game), or something like Street Fighter 4." With regard to SFIV, the PC version could easily be the most arcade faithful considering it originally ran on a WinXP PC in the arcade. Hey, they almost got DMC4 right! I'm sure other people hold out because they don't have the console that the game was originally released on or if they do have a console it was on, the console port had issues (framerate issues, wonky bugs, long load times, etc) that may not exist on the PC release. It's not like Capcom has the best track record with PC ports, but if there was ever one that even they could get right, it's this one.

That is, of course, assuming that they don't fuck it up. Freedom to use any controller without having to frankenstein a gamepad, so you get the graphical advantages of the 360 release with the control advantages of the PS3 version. They'd have to try pretty hard to screw that port up and as a bonus it costs less than the console versions. Diamond said: "I understand the reasons some people still prefer PC versions, but I guess I feel it gets extreme in cases of holding out on titles when there is only a glimmer of a hope of a PC version (like this game), or something like Street Fighter 4." With regard to SFIV, the PC version could easily be the most arcade faithful considering it originally ran on a WinXP PC in the arcade.
